Koshizu Trees
Procedural Japanese trees for Blender. Species and age are parameters, not fixed meshes.
View product
静けさの中の創造。時代を超えて響く、和のかたち。
Scroll ↓
Not the approximate “Japanese style” that circulates online, but space a Japanese eye accepts without hesitation — architecture, gardens, and nature reconstructed as procedural systems for Blender.
01 — Vision
We deliver high-quality Japanese architecture, art, nature, and garden expression as 3D assets and procedural systems that Blender users can work with efficiently and flexibly. The subject is the culture and the structure behind it; procedural technique is the means, not the point.
記号として語られることの多い「和風」ではなく、日本人が日々のなかで美しいと感じてきた空間のありようを、そのまま形にしたいと考えています。日本の建築・美術・自然・庭園の表現を、Blenderをお使いの方が効率よく、かつ柔軟に扱える3Dアセットとプロシージャルシステムとして整え、世界のクリエイターにお届けします。
Vision — Koshizu Space
02 — Product lines
Procedural Japanese trees for Blender. Species and age are parameters, not fixed meshes.
View productGarden paths, water courses, and placed stone — the ground plane a Japanese garden is actually built on.
Details to follow
Japanese spatial expression continues into built structure — the boundary between garden and interior is the subject we are studying next.
03 — Why this exists
Generated imagery reaches for the symbols — the vermilion gate, the blossom, the lantern — and stops there. What it does not carry is why a roof turns the way it does, how a garden holds emptiness, or what fifty years of weather do to timber. Our assets are built from that understanding, and remain editable because a real production needs them to be.
You buy the system once and keep it. Simplicity in how we sell is part of the same restraint as the work itself.